Skip to main content

Player props

Players can have a list of arbitrary properties that are persisted across all of their aliases. These props are identified by their unique key and can have any string value. You can modify player properties using utility functions exposed by the CurrentPlayer.


You can retrieve the current player's props using Talo.CurrentPlayer.props. To retrieve a single prop use Talo.CurrentPlayer.GetProp() (where you can also specify a fallback).


You can set props using Talo.CurrentPlayer.SetProp(). If a prop with specified key doesn't exist it'll be created, otherwise the existing prop with the same key will be updated.


Props can be deleted with Talo.CurrentPlayer.DeleteProp() or by using Talo.CurrentPlayer.SetProp() and setting the value to null.