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Identifying a player

Aliases

Players within your Talo account can have multiple aliases. For example, a player could have Steam and Epic Games login credentials but both would be tied to them, allowing the player to use either to log in.

You should identify a player after they have authenticated and before you attempt to track any events, add leaderboard entries or do anything related directly to the player.

Identifying

caution

If you are using Talo Player Authentication, you should never have to identify a player manually. Visit the Player authentication docs to learn more about identifying players with authentication enabled.

You can identify a player using Talo.players.identify(). The code sample below shows you how you could identify a player using a UI element (this example is also available in the Playground scene):

identify_button.gd
extends Button

@export var service: String
@export var identifier: String

func _on_pressed():
Talo.players.identify(service, identifier)

Generating a mostly-unique identifier

You can easily create an identifier with Talo.players.generate_identifier(). This is useful for temporarily identifying players before you know who they are, and then merging them with an identified player later on.

The identified signal

After a successful identification, the Talo.players.identified signal will fire, returning the identified player. This allows you to, for example, put the player's name on a label:

player_name.gd
extends Label

func _ready() -> void:
Talo.players.identified.connect(_on_identified)

func _on_identified(player: TaloPlayer) -> void:
text = player.get_prop("display_name")

Checking identification

Sometimes you might need to check if a player has been identified before. You can use Talo.identity_check() to verify this - it throws an error if a player hasn't been identified yet:

func do_stuff_if_authenticated() -> void:
if Talo.identity_check() != OK:
return

# do stuff

Merging players

As described above, sometimes a player may have one or more aliases and there are times where you know for certain some aliases belong to the same player. . You can merge players using Talo.players.merge() by providing the IDs of both players.

The merge process takes all the props, aliases, and associated data (events, leaderboard entries, saves, etc.) from Player 2 and merge them into Player 1. This means that duplicate props in Player 1 will be replaced by the ones from Player 2.

Steamworks integration

If you have the Steamworks integration enabled, Talo can sync a Steam player using the Steam User Auth API (as described here). You can do this via the Talo.players.identify_steam function. Here's an example using GodotSteam:

extends Node

var identity = "talo"

func _ready() -> void:
Steam.steamInitEx()
Steam.get_ticket_for_web_api.connect(_on_get_ticket_for_web_api)
Steam.getAuthTicketForWebApi(identity)

func _on_get_ticket_for_web_api(_auth_ticket: int, _result: int, _ticket_size: int, ticket_buffer: Array) -> void:
Talo.players.identify_steam(PackedByteArray(ticket_buffer).hex_encode(), identity)

func _process(_delta: float) -> void:
Steam.run_callbacks()

The identity parameter is optional but strongly recommended as it ensures proper identification of the service verifying the ticket. It can be anything you like but must be the same as the identity passed to Steam when fetching the ticket.