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Exporting your project

Exporting to all platforms should require minimal changes. The only important change is that you must include addons/talo/settings.cfg in your exported "non-resource files/folders" config.

The resources tab in the export window should look similar to this:

The Godot export window, showing the resources tab

Separating development data

In order to correctly separate development data from production data, you need to ensure you are creating a "release" build by unticking Export With Debug before exporting your game:

The Godot export window, showing the unticked export with debug option