Game save API
Talo's save system allows you to persist your game's state across multiple sessions. Each object in your scene can be saved and restored automatically from one of your player's saves.
Learn more about game saves here.
Endpoints
Get a player's saves
read:gameSavesGET https://api.trytalo.com/v1/game-savesHeaders
| Key | Required | Description |
|---|---|---|
x-talo-player | ✅ Yes | The ID of the player |
Route params
None available
Query keys
None available
Sample response
{ ... }
Create a save
write:gameSavesPOST https://api.trytalo.com/v1/game-savesHeaders
| Key | Required | Description |
|---|---|---|
x-talo-player | ✅ Yes | The ID of the player |
Route params
None available
Query keys
None available
Body keys
| Key | Required | Description |
|---|---|---|
content | ✅ Yes | The SaveContent of the save file |
name | ✅ Yes | The name of the save |
Sample request
{ ... }
Sample response
{ ... }
Update a save
write:gameSavesPATCH https://api.trytalo.com/v1/game-saves/:idHeaders
| Key | Required | Description |
|---|---|---|
x-talo-player | ✅ Yes | The ID of the player |
Route params
| Key | Required | Description |
|---|---|---|
id | ✅ Yes | The ID of the save |
Query keys
None available
Body keys
| Key | Required | Description |
|---|---|---|
content | ✅ Yes | The new SaveContent for the save |
name | ❌ No | A new name for the save |
Sample request
{ ... }
Sample response
{ ... }
Delete a save
write:gameSavesDELETE https://api.trytalo.com/v1/game-saves/:idHeaders
| Key | Required | Description |
|---|---|---|
x-talo-player | ✅ Yes | The ID of the player |
Route params
| Key | Required | Description |
|---|---|---|
id | ✅ Yes | The ID of the save |
Query keys
None available
Body keys
None available
Types
SaveContent
type SaveContent = {
objects: SavedObject[]
}
type SavedObject = {
id: UUID
name: string // e.g. Unity GameObject hierarchy name
data: SavedObjectData[]
}
type SavedObjectData = {
key: string
value: string
type: string // class to cast value to on-load, e.g. System.Boolean in C#
}