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Game save API

Talo's save system allows you to persist your game's state across multiple sessions. Each object in your scene can be saved and restored automatically from one of your player's saves.

Learn more about game saves here.

Endpoints


Get a player's saves

read:gameSaves
GET https://api.trytalo.com/v1/game-saves

Headers

KeyRequiredDescription
x-talo-player YesThe ID of the player

Route params

None available

Query keys

None available

Sample response

{ ... }

Create a save

write:gameSaves
POST https://api.trytalo.com/v1/game-saves

Sample request

{ ... }

Sample response

{ ... }

Update a save

write:gameSaves
PATCH https://api.trytalo.com/v1/game-saves/:id

Sample request

{ ... }

Sample response

{ ... }

Delete a save

write:gameSaves
DELETE https://api.trytalo.com/v1/game-saves/:id

Types

SaveContent

type SaveContent = {
objects: SavedObject[]
}

type SavedObject = {
id: UUID
name: string // e.g. Unity GameObject hierarchy name
data: SavedObjectData[]
}

type SavedObjectData = {
key: string
value: string
type: string // class to cast value to on-load, e.g. System.Boolean in C#
}